Part 40: Biology Lab
Update 32: Biology Lab
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Today, we do more secret areas. Exciting, no?
We're gonna have to do them sooner or later, might as well do it when I'm about 5-10 levels below where the game expects me to be.
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After I mess with everyone's Grimoires a little. Sophie, in particular, had no Grimoires equipped since I had her take a Rest a while ago.
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I also remembered that Realga and Ursa had skill points from last update that I forgot to allocate.
Salve now heals for 122% healing power, while Protection Vow now lasts for 6 turns, can take 5 instances of damage, only loses 10% chance to protect per blocked instance, and reduces damage by 35%. Nifty.
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This is a kinda annoying puzzle. There's debris everywhere, and while that means they impede the Frog Lords' movement (if a Frog Lord hops in the direction of Debris, it will get stopped by it for one turn, and hop over it on the next move in the same direction), it's also easy to put them in a position that screws you over.
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...Like this. Oh well, I wanted to fight a Frog Lord to show something off anyway, so...
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En guarde!
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Good start.
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Same setup as last time, honestly.
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We have gone from a good start to an excellent start.
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Wait what
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Oh my god I don't think I've actually seen this before: the fucking Frog Lords will pounce towards you if you're in their line of sight even in the middle of fights. This is bad.
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Gather your inadequate friends, and flee! Flee in the name of Lance the rhubarb!
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I mean, I can't even really blame the game for that one. I even had Return Flutes, but it's easy to forget about that when your thought process is best summed up as "oh fuck oh shit no no no."
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You saw nothing.
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Alright, how to do this without getting cornered by these stupid frogs. First, bait the top one out as far as you can.
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There's debris over here, meaning the frog will try to hop toward you and stop just before the debris.
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Take a step backward, and the frog will leap over the debris.
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Run down, to the left, and then up again, and you'll have a newly frog-free pathway.
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In the process of trying to do some fancy footwork to get to the chest, I accidentally fucked up and now the frog's in the worst spot possible.
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Don't worry, my memory isn't literally non-functional (just really terrible). The Frog Lord on the other side of the map can't hop to us--we're safe.
You might be wondering "why are you fighting one of these things again?" The answer is: I want to demonstrate Formaldehyde, since inflicting Curse on these things isn't really that hard and the only reason I can't do it is because Sophie doesn't have Corrupt Curse at the moment.
You've already seen a full Frog Lord fight before, so let's just skip to the interesting bits.
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The thing's almost dead, and it can't use Toxic Secretion. Here is where I need to be really careful, since the Formaldehyde needs to go off before the thing dies, and if I end up wasting it on a turn where the thing doesn't die...then I'll be mildly irritated and restart the game.
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I have everyone Defend while Sophie tries to put the Frog Lord to sleep, in order to amplify one instance of damage from either Freyja or Asriel.
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This thing still hurts even through Defend, and if it uses Drain Dive again, things'll get hairy.
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Damn.
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Damn.
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Damn damn.
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No biggie, I'll just purge all that poison off.
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Wuh-oh.
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Okay, really?
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...
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Alright, enough of this nonsense.
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Welp. Toxic Secretion's poison damage is already kinda annoying, being hit with it while we have Drain Dive on us is basically a death sentence.
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Gee, great timing.
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Now everyone's dead.
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I really hope the frog stays asleep for a while, I really don't want to Game Over twice in one update.
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This was stupid. Sophie's equipment (namely, a staff) means she has way lower action speed than Freyja.
Actually, that doesn't matter, because...
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Realga has the same speed issue that Sophie does regarding her staff giving her a really bad penalty.
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Ugh, what a disaster. At least an item isn't consumed if you select it and don't get to use it.
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I just opted to go back to town and revive everyone at the inn.
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Pattern recognition is, evidently, something I never learned as a baby.
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At least we didn't have a catastrophe again.
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Freyja gets another level in Phys ATK Up. With her Grimoire, this level basically does nothing.
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Four-Leaf Clovers aren't entirely garbage--I dunno if I've explained them yet but, to my best understanding, when used, they have a 25% chance to make any Grimoire generated on the turn they're used be level 10. I'd say these are useful, but the Premium Grimoire Chance Tea and a certain aspect about a postgame floor makes them kinda irrelevant.
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We're almost done with the Frog Lords, I swear.
At this point, I just went back to town to heal up since fighting one of these things is a serious drain on Freyja and Asriel's TP.
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Ursa's collar and claws giving her an action speed boost means she's gotta make this work, right?
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WRONG.
One more fight later...
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Asriel's turn.
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YES
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Note how we got the Cursed Frog Skin despite the Frog just having its head bound when it died.
All those frogs just to demonstrate Formaldehyde. Bleh.
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Time to go back to town.
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All that effort for something I won't even be buying until near the end of the 6th Stratum.
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oh god
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At this point, I remembered there were a few level ups I didn't spend yet. They speak for themselves, I think. I'm gonna need Corrupt Curse for some more conditionals in the 5th and 6th strata.
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...
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NO MERCY
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I have literally never used Rose Prison up until now, and really unloading Force Breaks is just symbolic at this point.
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Rose Prison is a really trash Force Break, honestly. It has a high bind chance, yeah (in fact, it's 120% for each bind type), but think of it this way: is some small damage and unreliable binds worth locking your Dark Hunter out of Trance until you go back to town? Or wasting a turn where you could be using Ecstasy?
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One more small locked door area.
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Oh hey, another one of these things.
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Oh yeah, boss respawns. These start happening after...it's either when you reach the final floor of the stratum after the boss, or when you defeat the next stratum's boss.
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Note that Flame Demon's only movement pattern is that she'll turn to face you whenever you're close to her. She doesn't actually move at all.
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Alright, the second and final secret area. What awaits us is...
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...A battle.
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Dinotyrant
HP: 2326, STR: 42, TEC: 31, VIT: 32, AGI: 23, LUC: 32
Skills:
Curse Fang: Cannot be disabled. Deals 80% melee STR-based Cut damage to the entire party. Attempts to inflict curse on hit targets, with a 50% base chance. Has a 70% speed modifier and 99 base accuracy.
Death Stare: Cannot be disabled. Attempts to instantly kill one party member, with a 70% base chance. Has an 80% speed modifier.
- Normal:
Bone Plate. 75% chance. Sells for 741 en. 1 needed to make
Dino Cuirass (+50 DEF, +5% Cut, Stab, and Bash resistance). 7 needed to make
Dragon Whip (+114 ATK, +15 HP).
"Bony plate of myriad overlapping scales. If worked properly, it makes weapons or armor."
- Conditional:
Pierced Heart (Kill with instant death). 100% chance. Sells for 1600 en. 1 needed to make
Brave Gage (Landsknecht ultimate non-body armor; +46 DEF, +20 HP, +3 STR).
"Dinotyrant's heart stopped in one strike. If struck when alive, its power changes."
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Disable resistances:
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A vicious carnivore with a high vitality. Adventurers would do well to dispatch it quickly.
Oh hey, it's the Low-Resistance-But-Has-Curse gimmick enemy. Pretty much every EO from EO3 on has one of these, and their gimmick is basically that they have high HP, but also very low damage resistances. The catch is that they also have the ability to inflict curse on your party, meaning that cursed targets will take a lot of damage if they hit the enemy, since the low resistances inflate their damage.
None of this matters, because...
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Another conditional that gives some kind of ultimate armor out of the way.
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Anyway, yeah, the gimmick of the 10F secret area is small, twisty corridors.
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Pretty much none of these corridors have anything interesting going on.
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Also, there's a gigantic open area with tons of doors leading to the corridors. I'm getting bad EO1 flashbacks.
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Seriously, look at this mess.
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The only things that happen during this period are occasional Dinotyrant fights, none of which are worth showing.
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Secret passage here.
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The Rock Cannon is another ailment weapon, but it's kind of special--30% base chance to inflict petrification with normal attacks. I normally dismiss these things, but since Scorpion is the only non-monster Grimoire skill that can inflict petrification, this thing's honestly our best bet for getting petrify conditionals.
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Actually, when was the last time I upgraded Asriel's armor?
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...No fucking wonder the dude's been dying so quickly, oh my god. All of his armor is still from the first part of the 1st Stratum. I am good at Etrian Odyssey.
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Much better. Hopefully he'll be less susceptible to being one-shot now.
That's all for now. Next time: the last of the secret areas, I swear.